Mulliganing with Strategy?
I've never been very good at mulliganing, pretty much all I have ever done is:
Along this idea I think that a mulligan should be taken after working out what the current hands strategy will be, and weather that will be good enough. I don't think this will ever lead to me not taking a mulligan where I have been, but will lead to me muliganing more average hands. The ones that have land and spells, in a reasonable proportion but just don't look like they want to do anything constructive.
I think this is just a general reaction to many of the articles I've been reading lately though. A lot of strategy articles have been about the need for strategy during a game and how having one will benefit the player.
So yeah, do stuff with, umm strategy, and yeah, purpose as well.
- Do I have enough land:
- >= 2 Land
- <= 4 Land
- Or some way to see many cards with the opening hand even without 2 permanent mana sources (for example in Type1 I'd keep a hand with Island, Ancestral recall, Lotus Petal and accumulated Knowledge)
- Do have anything to do:
- A decent creature
- Some permission
- Some card draw
Along this idea I think that a mulligan should be taken after working out what the current hands strategy will be, and weather that will be good enough. I don't think this will ever lead to me not taking a mulligan where I have been, but will lead to me muliganing more average hands. The ones that have land and spells, in a reasonable proportion but just don't look like they want to do anything constructive.
I think this is just a general reaction to many of the articles I've been reading lately though. A lot of strategy articles have been about the need for strategy during a game and how having one will benefit the player.
So yeah, do stuff with, umm strategy, and yeah, purpose as well.
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